Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting.

Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.

We’ll be commissioning artists to be featured along us on the Official Artbook! We have a few names in mind, but if you or someone you know might be interested shoot us an e-mail (vinet AT cavernkings DOT com) with a portfolio and we’ll get in touch! 

Download the public beta and try it out here!

Super huge thanks to anyone who helps get the word out! We need all the reblogs we can get ;) <333 

Reblogging the right one this time. >.>

sevivys asked:

Tell me about your characters! Who are they, what are they trying to do, all that good stuff!

I am going to assume you mean characters from Sugar and Spice? =P

Sugar is the Princess of the Candy Kingdom, who finds herself far from home and trapped in the dungeons of her sister Spice’s Cocoa Castle. She’s trying to get out and back home to her own kingdom.

Spice is Princess of Cookie Kingdom. Not satisfied with one kingdom to rule, she is trying to take over Candy Kingdom as well.

Those are the main two, anyhow. Other than those, I’ve only mentioned two of Spice’s foot soldiers and a Boss of indeterminate allegiance. Info on her might ruin some things.

There are a handful of other characters, not too important overall, and two who are very important but would absolutely ruin the story if I said anything about them at all.

But ask away if you don’t mind having things spoiled. I can’t say when it’ll all be done anyway, so who knows you might forget. =)



—Always make your engine first, perfect all your features before you actually start making the rest of the game, this way you won’t have dead ends.

—Don’t make your controls too complicated. Test your control schemes with other people and see how much you can streamline everything. Just don’t go…

Mmf, that first one. =/

I’m still working on the other points, so I’ll keep those in mind!

The one about story is interesting. I apparently do those together. I’ll have a theme in mind, or a gameplay mechanic, and the story kind of comes together on it’s own. Which may be why many of my ideas can be summed up in a sentence or less.

I will end up writing way too many notes on story and possible gameplay elements without really considering if they’re feasible…because I am dumb. Then when trying to implement them I go through the, “Oh no, I don’t even know how to do that” issue and typically give up…putting it on my ever-growing hold list.

This was very useful! Thank you for writing these up. =)


Still pretty wobbly, but it’s basically the same camera just event coded from scratch instead of using a plugin.

If anyone knows how to make the camera stay in the center of the screen in Construct classic, please let me know. I can’t get the stupid thing to do it. Right now it’s tied to scrollx and scrolly, which is kind of working? But I think I need margins on the sides of the visible screen so it wont move unless it hits those. Or something. I don’t know.

Going to nap now.

184game replied to your post: Let’s just go with “I am going to stea…

bubble weapon is DaBomb

It would give me a way to give her a shield without giving her a shield too. So, that’s pretty cool.

Maybe each weapon variant could have it’s own special charge thing.

I need to fix how my weapons work though, right now it’s super stupid as I’d only planned on basic and charge and bounce. I broke everything so even that doesn’t work right now. ><

I’m trying to do the scrolling through weapons thing and the event system is clearly smarter than I am. Or it’s an ass. I’m not sure yet.

I’ll get it though…and make little icons for things…and have a real weapon system.

That i don’t even need for the starting dungeon because she’ll only get her basic gumball and why am I doing this noooow.

OH YES I love these kind of weapons

As do I! But she shoots way too many right now, probably going to cut it down a bit and add a wait between shots so it’s not ridiculous.

I wanted something like the Fireball from Cave Story? Maybe with more weight and bounce to it, and letting it break some of the breakables so she can fire it wildly in a room to find them if they get hard to locate.

I dunno. I’m still working on breakables.

Was going to go through all the trouble trying to rearrange everything code-wise so it’s more streamlined, but at this point I am just breaking everything.

Which is wonderful! And terrible! And to hell with some of the tutorials for platformers that taught me lazy things first time around and now I have to relearn how to do things properly.

I’ll do it though. I’ll do it and it will be beautiful and worth it and I’ll not regret a single missing clump of hair, no sir.


In different angles…yes. Don’t mind the dialogue, it’s a thing, the room is getting too small for testing.