It is a new year!
Here’s hoping it at least starts well for everyone.
^.-
I am going to be very busy with work I can’t share, so I may seem
dead for a while. When I return, it’ll be with attempts at 3D models of
well-dressed frogs!
1). 240 notes - 20 February 2018
Boss Snake can eat the terrain now! There’s some bugs to work out still, cosmetic ones, but it’s functional!

3). 83 notes - 30 January 2018


5). 67 notes - 17 September 2018

6). 66 notes - 28 January 2018
I live! And I’m working on animations. Also revamped (almost) all of the colors! Anyway. Hello again! Hope you enjoy random…

8). 56 notes - 12 November 2018



Created by TumblrTop10
I’ve decided it’s far too short to officially charge for it, but it’s set for donation if you’re into that.
It’s probably a buggy mess, but it’s as finished as it’s going to be gameplay-wise.
Enjoy this thing that took slightly longer than a month to make from start to finish.
I hope it is fun.
Feel free to yell at me if it’s not, or if something is broken, or if you just feel like yelling at someone. I don’t mind.
Added a fade to the starting screen, so it doesn’t just jump to the first room.
Also changed the lighting so that the rooms are actually lit up when the lights are on. This has a nice effect of making it appear darker when they’re off (as all rooms are persistent and I made the alarm a good deal longer, it’s very rare they’ll get shut off again, but hopefully real spooky when it happens ^.-).
Reflective areas are also in, so Doll has a reflection in the mirrors (and some windows and shiny surfaces in other areas).
Because of the reflections, I put more mirrors in a little stairway area. They will randomly be haunted.
Some sounds were also fixed, and I still need a slight crinkle or something for the candy, so it’s clear it’s been picked up even if it’s behind something else and happens too quickly to see. Because that’s a problem right now.
Doll will also face things when she interacts with them now.
I’m still working out the ending scene, it’s simple but I’m trying to get things in there just right and I’ve a plan to have a different screen for collecting all the candy. So I need to get that in there too.
I should have it all working by Monday though!
Then I might be bugging random people to test it out and tell me how bad it is. >.>
The friends start moving the second the game starts, so this was tricky to record and still looks a little jumpy. >.<
But hey, it’s in!
Still needs a logo/title up there, but the little intro works.
Sounds control is in! It controls all sound, no getting specific.
The controls menu shows what the controls are, depending on whether a controller is plugged in or not, but cannot be changed.
I’m still working on those though, might get them remappable.

Some very simple context buttons are in, which will only be in the first room, as a tutorial of sorts. The “Action” button will be a little hand later, to coincide with the Control menu better.
There’s new sounds in too, but this is a gif so they can remain a surprise. =P
Added a new room, more sounds and fixed some things today!
I’m going to keep the show & tell to a minimum until it’s ready though. Can’t spook anybody if they know what’s coming. >.>

Start of a little controls readout and lighting!
Lighting is in. This is important.
I also fixed a lot of things.
Still be about a week or two before I release a demo though. >.>
More things need doing.

The plan was to release what I had, after the things I fixed today, but then Game Maker ate all my fixes and crashed.
So here’s this instead!
Happy Halloween!
I’ll have the Hide n Seek game done in another week or two, I think, so look out for it then!
I put some sounds in.
Here those are.
Things be broke. Please ignore obviously broke things.