I’m not making a gif of everything, but I’ll explain what you can see. Anyone who has been through these tutorials already knows what all of this is probably.

For those who do not!

This room contains;

Player sprite with coded platforming basic movements and collision

Jump-through platforms

Moving platforms that actually keep the player on them

Enemies that bounce off walls and each other(that second bit wasn’t in the tutorial but easy to figure out through it anyway)

Enemies will restart the player at last checkpoint on touch, unless jumped on to destroy

Checkpoints (little black/white squares)

Temporary Power-up (the little blue thing up top that I didn’t record getting to)

Warp/Door (the fuchsia square up top)

————

Had I done this all in one go, it may have taken an entire night but not much longer. I understand everything I just did and can already think of ways to do new things with what I learned.

I think I am in love with Game Maker and GML…>.>

Game Maker is awesome! If you ever run into a wall I’ll try to help, and I know a few others with more experience than I do who have helped me through some problems.

This is why I love sharing things with you guys, you are all so darn sweet. I’ve received so many similar messages that any fear I had about learning a new program is gone. Because you guys are there.

Thank you. <3

after seeing how well it performs I had to buy it, it’s tempting to try port the robutt game over

It’s been really fun, and I couldn’t say that about other tools when I actually tried to do things with them. Playing around with defaults and watching things jump in an empty room is one thing, knowing I can code my own little platformer engine in a matter of minutes is something else entirely.

All the tutorials I’ve been following are for code and I haven’t had this much fun with any sort of code in a very long time. ><

So tempting to buy it…

did you see yoyogames.com/news/24…

I’m not really sure what to think of that, I have the standard edition of studio because it was free. I couldn’t afford the other versions right now anyway (or any of the modules, honestly), but half off Pro is tempting…

I don’t know. I need to learn more about Game Maker and figure out what I plan to do before weighing in on that one. >.<

Rolling the compiler into the export modules sounds like a good plan though, on their part at least.

Have I mentioned that I love being able to move every single window in Game Maker? Because I do.
Enjoy clustered mess of windows..,
I should be watching videos on my tablet so it&#8217;s not so smooshed, but I can&#8217;t remember where I put it.
Anyway, I am working through tutorials again. Because I miss dev and Game Maker is actually pretty fun to learn&#8230;and I really want to make Sugar and Spice. And so many other things&#8230;even if I never make a penny from them.
Will show more significant things when there are some, which might be soon as I think these tutorials cover just about everything I already had. I may be up to where I was in Construct by the time I&#8217;m finished (and working smoother!). =D

Have I mentioned that I love being able to move every single window in Game Maker? Because I do.

Enjoy clustered mess of windows..,

I should be watching videos on my tablet so it’s not so smooshed, but I can’t remember where I put it.

Anyway, I am working through tutorials again. Because I miss dev and Game Maker is actually pretty fun to learn…and I really want to make Sugar and Spice. And so many other things…even if I never make a penny from them.

Will show more significant things when there are some, which might be soon as I think these tutorials cover just about everything I already had. I may be up to where I was in Construct by the time I’m finished (and working smoother!). =D

Good artists borrow, great artists steal! But really reference is a powerful tool and so is rotoscoping.

I really like that quote. Particularly because it doesn’t mean what so many assume it means.

Borrowing something means it’s still not yours, it doesn’t even look like yours, you’re just using it. This is typically very obvious. Whether it’s a trace or a copy or a completely original piece done in someone else’s style, it clearly doesn’t fit your other work and thus it’s obvious you “borrowed” it. Unless it’s an homage/fanart, or you’re an animator and it’s your job to match a certain style, this is usually a bad thing to do.

Stealing means you’ve taken it, it’s yours now. There’s hardly a trace of the original owner’s style there. The influence might be clear, but it fits in or looks like it evolved from your own work.

So, yeah. Great artist steal. =)

——-

As for refs and rotoscoping;

I rarely use references (as useful as they are, I tend to be too lazy to go looking and just try it from memory), and when I do it’s usually just to see how something moves or looks in a certain pose. I don’t copy what I find though, as that’s not what referencing is right? >.>

This one I copied, however, so I feel bad. Especially as it’s from one of my favorite artists.

So I’ll likely redo it and change it up quite a bit, but it was just too perfectly matched with what I had in mind that I didn’t see any way to do it that wouldn’t end up looking like theft anyway. >.<

I don’t think I’ve rotoscoped anything. I do for some of my animations, as in I sketch it out first and trace over it for the sprite, but I’m not sure that’s the same thing.

I went off on a thing there, I think. I am sorry this became so long.