Some quick enemy concepts. Sugar added for size.
Gingersnaps with tower shields, requiring rear assault. These would charge on sight, possibly chase. Too heavy to jump.
Gingersnaps that attack at range and wear pointed helmets to prevent hop-attack. Fast-moving, jump capable. Possible types; chocolate sprinkle bullets, hot cocoa spray, sticky marshmallow bombs.
Caramel slimes in three varieties; basic, armored, boss - basic would allow bouncing, armored would require shooting off the chocolate chip to bounce on, boss not only armored but would hop and absorb smaller slimes to increase in size. More difficult slimes will drop health, boss drops health upgrade.

Some quick enemy concepts. Sugar added for size.

Gingersnaps with tower shields, requiring rear assault. These would charge on sight, possibly chase. Too heavy to jump.

Gingersnaps that attack at range and wear pointed helmets to prevent hop-attack. Fast-moving, jump capable. Possible types; chocolate sprinkle bullets, hot cocoa spray, sticky marshmallow bombs.

Caramel slimes in three varieties; basic, armored, boss - basic would allow bouncing, armored would require shooting off the chocolate chip to bounce on, boss not only armored but would hop and absorb smaller slimes to increase in size. More difficult slimes will drop health, boss drops health upgrade.