Since @weatherin90swasfine asked about it, I do have a Twitter!
It is decidedly more used, but also has random bouts of parenting-related yammering - so ya been warned.

I am not dead!
I actually finished the modelling part of the tutorial and am onto rigging.
Then I got horribly ill and just laid around playing games and writing stuff no one cares about. The illness has passed, mostly, so I’ll be going into the rigging bit here soon!
Sorry for the…quiet…>.>
What 3D tutorials for character modeling/rigging/animating would you recommend?
Specifically for Blender, that’s beginner friendly, because I have very little idea what I am doing.
If you dont find a tutorial that helps I could put one together for you. Ive been doing a lot of animation, rigging and modeling with blender.
That is very sweet of you. I think I have a nice little list to go through now though, so I -should- be okay. I hope.
What 3D tutorials for character modeling/rigging/animating would you recommend?
Specifically for Blender, that’s beginner friendly, because I have very little idea what I am doing.
For those that are into such things, here is the meshy void and white spaces of the unrendered doughnuts.
I was following a tutorial. You cannot yell at me for the clutter of those meshes.
Well, you can, but it would be very rude.

It is done.
I’m going to try making a thing what looks like a frog next. No one can stop me. I know the shortcuts now.

I have begun Baby’s First Blender Tutorial (that is not the name of the series).
Making a doughnut, learning how this thing works properly before actually making frogs. Like I maybe should have last time I tried 3D things. >.>
Nodes are crazy, I love them.





Just to share what I’ve been up to while away!
There is a mockup, a tileset (It’s about 30% of its actual resolution there though >.>), and a bunch of animations!
These were all done for @bdsowers for a planned sci fi dungeon crawler. (She has no arms for gameplay reasons)
It was super fun doing so much outside my comfort zone, and also super stressful. >. <
Hope you guys enjoy the pictures!
1). 240 notes - 20 February 2018
Boss Snake can eat the terrain now! There’s some bugs to work out still, cosmetic ones, but it’s functional!

3). 83 notes - 30 January 2018


5). 67 notes - 17 September 2018

6). 66 notes - 28 January 2018
I live! And I’m working on animations. Also revamped (almost) all of the colors! Anyway. Hello again! Hope you enjoy random…

8). 56 notes - 12 November 2018



Created by TumblrTop10
I’ve decided it’s far too short to officially charge for it, but it’s set for donation if you’re into that.
It’s probably a buggy mess, but it’s as finished as it’s going to be gameplay-wise.
Enjoy this thing that took slightly longer than a month to make from start to finish.
I hope it is fun.
Feel free to yell at me if it’s not, or if something is broken, or if you just feel like yelling at someone. I don’t mind.
Added a fade to the starting screen, so it doesn’t just jump to the first room.
Also changed the lighting so that the rooms are actually lit up when the lights are on. This has a nice effect of making it appear darker when they’re off (as all rooms are persistent and I made the alarm a good deal longer, it’s very rare they’ll get shut off again, but hopefully real spooky when it happens ^.-).
Reflective areas are also in, so Doll has a reflection in the mirrors (and some windows and shiny surfaces in other areas).
Because of the reflections, I put more mirrors in a little stairway area. They will randomly be haunted.
Some sounds were also fixed, and I still need a slight crinkle or something for the candy, so it’s clear it’s been picked up even if it’s behind something else and happens too quickly to see. Because that’s a problem right now.
Doll will also face things when she interacts with them now.
I’m still working out the ending scene, it’s simple but I’m trying to get things in there just right and I’ve a plan to have a different screen for collecting all the candy. So I need to get that in there too.
I should have it all working by Monday though!
Then I might be bugging random people to test it out and tell me how bad it is. >.>