I’m not making a gif of everything, but I’ll explain what you can see. Anyone who has been through these tutorials already knows what all of this is probably.
For those who do not!
This room contains;
Player sprite with coded platforming basic movements and collision
Moving platforms that actually keep the player on them
Enemies that bounce off walls and each other(that second bit wasn’t in the tutorial but easy to figure out through it anyway)
Enemies will restart the player at last checkpoint on touch, unless jumped on to destroy
Checkpoints (little black/white squares)
Temporary Power-up (the little blue thing up top that I didn’t record getting to)
Warp/Door (the fuchsia square up top)
Had I done this all in one go, it may have taken an entire night but not much longer. I understand everything I just did and can already think of ways to do new things with what I learned.
I think I am in love with Game Maker and GML…>.>
Game Maker is awesome! If you ever run into a wall I’ll try to help, and I know a few others with more experience than I do who have helped me through some problems.
This is why I love sharing things with you guys, you are all so darn sweet. I’ve received so many similar messages that any fear I had about learning a new program is gone. Because you guys are there.
Thank you. <3
after seeing how well it performs I had to buy it, it’s tempting to try port the robutt game over
It’s been really fun, and I couldn’t say that about other tools when I actually tried to do things with them. Playing around with defaults and watching things jump in an empty room is one thing, knowing I can code my own little platformer engine in a matter of minutes is something else entirely.
All the tutorials I’ve been following are for code and I haven’t had this much fun with any sort of code in a very long time. ><
So tempting to buy it…
did you see yoyogames.com/news/24…
I’m not really sure what to think of that, I have the standard edition of studio because it was free. I couldn’t afford the other versions right now anyway (or any of the modules, honestly), but half off Pro is tempting…
I don’t know. I need to learn more about Game Maker and figure out what I plan to do before weighing in on that one. >.<
Rolling the compiler into the export modules sounds like a good plan though, on their part at least.
Good artists borrow, great artists steal! But really reference is a powerful tool and so is rotoscoping.
I really like that quote. Particularly because it doesn’t mean what so many assume it means.
Borrowing something means it’s still not yours, it doesn’t even look like yours, you’re just using it. This is typically very obvious. Whether it’s a trace or a copy or a completely original piece done in someone else’s style, it clearly doesn’t fit your other work and thus it’s obvious you “borrowed” it. Unless it’s an homage/fanart, or you’re an animator and it’s your job to match a certain style, this is usually a bad thing to do.
Stealing means you’ve taken it, it’s yours now. There’s hardly a trace of the original owner’s style there. The influence might be clear, but it fits in or looks like it evolved from your own work.
So, yeah. Great artist steal. =)
As for refs and rotoscoping;
I rarely use references (as useful as they are, I tend to be too lazy to go looking and just try it from memory), and when I do it’s usually just to see how something moves or looks in a certain pose. I don’t copy what I find though, as that’s not what referencing is right? >.>
This one I copied, however, so I feel bad. Especially as it’s from one of my favorite artists.
So I’ll likely redo it and change it up quite a bit, but it was just too perfectly matched with what I had in mind that I didn’t see any way to do it that wouldn’t end up looking like theft anyway. >.<
I don’t think I’ve rotoscoped anything. I do for some of my animations, as in I sketch it out first and trace over it for the sprite, but I’m not sure that’s the same thing.
I went off on a thing there, I think. I am sorry this became so long.
Because I realize it may not be obvious that I am still doing things, and not in fact dead, here is where the art is.
Not guaranteeing it’s any good, just that I’m putting it over there. For the sake of keeping this one gamedev only.
No one will hire me, save (maybe) the place I don’t want. So, no dev for a bit while I work on art and hope for the best.
More pew pew
Went through the basic GMS tutorials, which ended in a shmup. Pew Pew!
I’m just went through all of these tutorials, boy were they helpful. have a look at the animating sprites one he’s done, it helped clear up a lot of problems I had with changing sprites in GML :)
If so, I will get to it once I’m done with all the platformer ones. =)
I don’t know if I was just dumb with Construct, but this simple looking thing took a great deal longer for me to figure out.
This took a few minutes, I understand everything I just did and it’s working exactly as it should.
I hope no one minds a little gif spam while I go through these tutorials. I am apparently excited.