What’s the main enemy like? The protagonist? What’s a brief summary of your story? Do you have any themes your going for? Are you mimicking any specific games for guidence? Is there anything wild and different about your game? What’s your fav feature
This got a bit long…
I am going to assume you mean characters from Sugar and Spice? =P
Sugar is the Princess of the Candy Kingdom, who finds herself far from home and trapped in the dungeons of her sister Spice’s Cocoa Castle. She’s trying to get out and back home to her own kingdom.
Spice is Princess of Cookie Kingdom. Not satisfied with one kingdom to rule, she is trying to take over Candy Kingdom as well.
Those are the main two, anyhow. Other than those, I’ve only mentioned two of Spice’s foot soldiers and a Boss of indeterminate allegiance. Info on her might ruin some things.
There are a handful of other characters, not too important overall, and two who are very important but would absolutely ruin the story if I said anything about them at all.
But ask away if you don’t mind having things spoiled. I can’t say when it’ll all be done anyway, so who knows you might forget. =)
Checking how many frames I’ll need. DEFINITELY MORE THAN TWO.
Camera changes again, and some bouncing on Gingers.
I bugged em out real bad. >.>
And an example of why I need to adjust jumping and bouncing on enemies…
Still pretty wobbly, but it’s basically the same camera just event coded from scratch instead of using a plugin.
If anyone knows how to make the camera stay in the center of the screen in Construct classic, please let me know. I can’t get the stupid thing to do it. Right now it’s tied to scrollx and scrolly, which is kind of working? But I think I need margins on the sides of the visible screen so it wont move unless it hits those. Or something. I don’t know.
Going to nap now.
All three types! Still needs work, but they’re in at least.
May try an upgraded bubble shot later that she can charge for a temporary shield or something.
I should work on the dungeon though. >.<
Still need to juice up her actual shooting animation, and give the bullets real graphics, but hey - Switching!
bubble weapon is DaBomb
It would give me a way to give her a shield without giving her a shield too. So, that’s pretty cool.
Maybe each weapon variant could have it’s own special charge thing.
I need to fix how my weapons work though, right now it’s super stupid as I’d only planned on basic and charge and bounce. I broke everything so even that doesn’t work right now. ><
I’m trying to do the scrolling through weapons thing and the event system is clearly smarter than I am. Or it’s an ass. I’m not sure yet.
I’ll get it though…and make little icons for things…and have a real weapon system.
That i don’t even need for the starting dungeon because she’ll only get her basic gumball and why am I doing this noooow.
OH YES I love these kind of weapons
As do I! But she shoots way too many right now, probably going to cut it down a bit and add a wait between shots so it’s not ridiculous.
I wanted something like the Fireball from Cave Story? Maybe with more weight and bounce to it, and letting it break some of the breakables so she can fire it wildly in a room to find them if they get hard to locate.
I dunno. I’m still working on breakables.
Was going to go through all the trouble trying to rearrange everything code-wise so it’s more streamlined, but at this point I am just breaking everything.
Which is wonderful! And terrible! And to hell with some of the tutorials for platformers that taught me lazy things first time around and now I have to relearn how to do things properly.
I’ll do it though. I’ll do it and it will be beautiful and worth it and I’ll not regret a single missing clump of hair, no sir.
In different angles…yes. Don’t mind the dialogue, it’s a thing, the room is getting too small for testing.