Old sketches of possible Sugar moves that I’m thinking I will actually use now.
A wall jump/stick and a grapple/swing,
These would only be used in certain spots, but it opens up more obstacles for areas.
Every time I open my project file to do things I realize everything is basically a giant mess. I added the new bits without removing the old and didn’t really plan ahead, code-wise, for changes or additions.
I have to rip things apart and rearranging everything to better facilitate the new direction it’s gone in.
Eh, could be fun. If nothing else it will end up more efficient, as I know now how I could do roughly half of what’s already in with fewer events.
It may not seem like there’s much in there, as the gifs I’ve shown are fairly simple, but there was a lot of background stuff for later that just wont work now.
This is kind of what’s halted my progress. Ugly inefficient code is making me angry and I have to fix it.
It’s not something I can really show though, so I’ll try to work on animations and effects too.
For now it seems eating made me sleepy and I need a nap.

Old sketches of possible Sugar moves that I’m thinking I will actually use now.

A wall jump/stick and a grapple/swing,

These would only be used in certain spots, but it opens up more obstacles for areas.

Every time I open my project file to do things I realize everything is basically a giant mess. I added the new bits without removing the old and didn’t really plan ahead, code-wise, for changes or additions.

I have to rip things apart and rearranging everything to better facilitate the new direction it’s gone in.

Eh, could be fun. If nothing else it will end up more efficient, as I know now how I could do roughly half of what’s already in with fewer events.

It may not seem like there’s much in there, as the gifs I’ve shown are fairly simple, but there was a lot of background stuff for later that just wont work now.

This is kind of what’s halted my progress. Ugly inefficient code is making me angry and I have to fix it.

It’s not something I can really show though, so I’ll try to work on animations and effects too.

For now it seems eating made me sleepy and I need a nap.

New walls!
I tossed all the decorative stuff on them to show em off, but the hearts will only be in rooms with a save fairy/healing spot.
The “c”s may be on the walls of secret rooms and perhaps near them as a hint there’s one near.
Cracks are just for decoration.
I may modify the tiles of both the cracks and the hearts for destructible tiles. Destructible ones will be white chocolate colored though, so they stand out easily.
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Added a filter to darken the background. Look better?

New walls!

I tossed all the decorative stuff on them to show em off, but the hearts will only be in rooms with a save fairy/healing spot.

The “c”s may be on the walls of secret rooms and perhaps near them as a hint there’s one near.

Cracks are just for decoration.

I may modify the tiles of both the cracks and the hearts for destructible tiles. Destructible ones will be white chocolate colored though, so they stand out easily.

—-

Added a filter to darken the background. Look better?

admung answered your post: Possible power-ups and visual progre…

It looks nice, but I think making the difference between the left and middle more clear visually would be important.

I put the wrong one in the middle, I am sorry. It’s fixed now.

She’s supposed to hold the gumball when she gets it. I am just a doof and like to show that it’s the charm on her collar she’s using as a weapon.

There may be some circumstances when she’s not holding it, though haven’t decided if I want those yet.

Possible power-ups and visual progression. Super simple things.

Sugar starts with no gumball, she has to find it in the dungeon before she leaves. She’ll be able to do a basic jump attack without it. The gumball unlocks her simple shot.

She wont get her crown back until closer to the end, as it is used as the key to get into certain areas of her own castle and is what her sister stole from her.

Later, through defeating bosses and exploring, she’ll gain a charged and bouncing shot for the gumball and a double jump/smash for her jump attack.

I had it so she’d gain the crown and the gumball as powerups and lose them when taking damage, similar to Mario and the mushrooms/fireflower, but that’s changed.

Now the crown is the signal she’s close to the end (and a key), and she has the jump as a melee attack and the gumball as ranged, with powerups to enhance/alter it. (regular shot, charged shot,bouncing shot)

She may end up with a healthbar and ways to increase the maximum. Simple though, not too high a max and probably candy hearts that break apart to represent health.

The candy heart pickups will replenish her health, maybe a box for a health tank.

Thoughts?