Spooky Daydreams (Posts tagged bun escape reset)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

IT IS DONE.

At least until the music bothers me enough to go back in and change it to something not terrible.

Updates will happen as bugs are discovered, but it is officially out now.

ENJOY! ^.^

(and feel free to tell me how bad everything is, or what’s broken, or that you hate it for discernible reason)

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Still fixing up the speed issues, they’re almost done!

The new waterfall is in though! (some of the old one’s bits are still about, forgot to get rid of those >.>)

Also changed the water color, because darker looked a little nicer.

Enjoy watching me run into a bunch of hazards in the first few seconds, because I wanted to see if long jumping to the other end was possible…and I am bad at it.

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I’ve been working on levels, and adjusting current levels, and fixing reported bugs, and fiddling with my movement script, and tearing my hair out and smashing my face into my keyboard.

Basic stuff.

To prove I’ve done things, all I have are some videos showing added tutorial images and two new levels (one of which is a remake of the one someone dubbed the “nope level” - or something to that effect).

There will be three more posts after this, each with a video.

I hope this is alright with everybody.

>.>

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Figuring out one of the last levels I had planned(there is one more boss level planned and then I should have them all done - though there are a couple I plan to rework a bit so they transition better).

Still some jiggering to be done, but it’s at least working!

The little platforms near the buggles may or may not be removed later, as the idea is to hop from buggle to buggle. I just have to figure out where exactly to start them so that’s not too big of a pain to do.

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